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Global size of selected sport markets in 2018

Jul 17, 2019 | Sporting Goods

In 2018, cycling was the largest of the sports markets generating up to 62.4 billion U.S. dollars. Ranked second, exercise/gym garnered 48.9 billion U.S. dollars that year. The global sports market was valued at approximately 471 billion U.S. dollars in 2018.

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U.S. Cyber Week AOV increase YoY 2019

Dec 25, 2019 | Online Retail

In 2019, the average order value (AOV) of U.S. online orders placed during Cyber Week increased by 9.9 percent. Compared to the previous year, the average value of online shopping orders generated on Cyber Monday grew by seven percent.

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Unit sales of handheld and home video game consoles in Japan as of October 2019

Oct 9, 2019 | Video Games & Gaming

As of October 2019, the Nintendo Switch had sold approximately 9.2 million units in Japan. Launched in March 2017, it overtook Sony's PlayStation 4 in May 2019 in terms of cumulative unit sales. While the Nintendo Switch can be seen as a hybrid console that bridges the gap between stationary home consoles and handheld devices, its follow-up version, the Switch Lite, can only be used as a handheld device. The Japanese console gaming market The Japanese video game market is the third biggest gaming market in the world. While the smartphone has become the most popular gaming device in Japan today and continues to drive the economic growth of the gaming industry as a whole, the combined market of handheld and home consoles remains a large industry worth several hundred billion Japanese yen. Taken together, the most successful titles sell several million copies in the course of a single year. In 2017, the successful launch of the Nintendo Switch brought about the first growth of sales revenue for the industry after a longer period of declining revenue figures. Leading companies While the competition on the hardware market is more evenly distributed in other countries, Sony and Nintendo clearly outpace Microsoft on their home market. Next to two of the three major hardware manufacturers Japan is also home to some of the world’s leading gaming software companies, such as Bandai Namco, Square Enix, Konami, Capcom, and Sega. Their products, which include games series like “Final Fantasy” or “Street Fighter”, are not only well-received in Japan, but also have a broad audience internationally.

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United States: alcohol consumption per person 1850-2013, by type

Nov 30, 2019 | Historical Data

Alcohol consumption among the US public is at a relatively similar rate in the 21st century as it was in the nineteenth. The first drop in consumption appeared in the 1860s and 1870s, due to the American Civil War and the period of economic recovery that followed. After this, consumption rose again until the First World War, before it fell from 9.7 liters per person per year in 1915 to 7.4 in 1919. Following the war, the 18th Amendment to the US Constitution came into effect, which prohibited the importation, manufacturing and sale (but not consumption) of alcohol. From this point until Prohibition's end, there are no reliable figures regarding alcohol consumption in the US, however some sources suggest that consumption fell to thirty percent of its pre-prohibition levels in the first few years, but then grew to sixty or seventy percent by prohibition's end. High spirits in the 70s and 80s Total consumption then grew again in the 1930s and 40s, reaching 8.7 liters per person in 1946, before it plateaued at around 7.6 liters per person per year in the 1950s. Alcohol consumption then increased gradually to more than ten liters per person per year in the 1970s and 1980s, which was the highest rate of alcohol consumption in recorded US history. It then dropped to just over eight liters in the late 1990s, and gradually increased again to 8.9 liters per person in 2013, which is similar to figures recorded more than 160 years previously. Beer moves a-head The late 1800s also saw a major shift in the type of alcohol consumed. In 1850, 7.1 out of the eight liters consumed was through spirits, while beer and wine made up 0.5 and 0.3 liters respectively. However, by the turn of the twentieth century, alcohol was most commonly consumed through beer, and excluding a brief increase in spirits consumption in the 1960s, beer has been the most common source of alcohol since 1900. Alcohol from wine consumption has also gradually increased throughout US history, reaching its highest point in 2013, where the average US citizen consumed 1.6 liters of alcohol per year by drinking wine.

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State Duma's voting on Mikhail Mishustin as Russia's prime minister 2020

Jan 16, 2020 | Politics & Government

On January 16, 2020, State Duma deputies in Russia voted on Mikhail Mishustin, the country's head of the Federal Tax Service who was nominated for a prime minister's post by the president Vladimir Putin. With 383 votes for and 41 abstentions, Mishustin was approved as Russia's prime minister, succeeding Dmitry Medvedev. No votes against the candidate were recorded.

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McDonald's restaurants in the United Kingdom (UK) 2017, by region

Jun 26, 2019 | Restaurant Chains

McDonald's operated 181 restaurants in London in 2017, the most of any other region of the United Kingdom (UK). In total there were just under 1,300 McDonald's restaurants in operation in the UK at the end of 2018. Rutland in the East Midlands was the only county in the UK without a McDonald's, however plans to build a restaurant there were approved by councillers in January 2020.

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