This statistic shows the results of a survey conducted by Cint on the participation in online or virtual gaming in South Korea between 2016 and 2018. In 2018, 48.22 percent of respondents of South Korea stated they didn't participate in online or virtual gaming.
South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?
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Statistics
Cint. (August 28, 2018). South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)? [Graph]. In Statista. Retrieved May 13, 2024, from https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/
Cint. "South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?." Chart. August 28, 2018. Statista. Accessed May 13, 2024. https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/
Cint. (2018). South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?. Statista. Statista Inc.. Accessed: May 13, 2024. https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/
Cint. "South Korea: Do You Participate in Online or Virtual Gaming Playing Others in a Live Environment around The Globe (E.G. Xbox Live or World of Warcraft)?." Statista, Statista Inc., 28 Aug 2018, https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/
Cint, South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)? Statista, https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/ (last visited May 13, 2024)
South Korea: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)? [Graph], Cint, August 28, 2018. [Online]. Available: https://www.statista.com/statistics/570110/south-korea-online-and-virtual-gaming-participation/